
Digital Cinema Initiative (DCI) is 250Mbps J2k video. Used to replicate the view rotation of targets not owned/possessed by this PlayerController. UHD Blu-ray has a bitrate starting at 82Mbps for the content. The location used internally when there is no pawn or spectator, to know where to spawn the spectator or focus the camera on death.

Interp speed for blending remote view rotation for smoother client updates Input axes values, accumulated each tick.Ĭounter for this players seamless travels (used along with the below value, to restrict ServerNotifyLoadedWorld) PlayerCamera class should be set for each game, otherwise Engine.PlayerCameraManager is used UPlayer associated with this PlayerController.Ĭamera/view related variables Camera manager associated with this Player Controller.
SCREENX PAUSE RECORDING CODE
So i tried create a new toggle pause button and replicate most of the code for your normal toggle, when i hit pause i register the System.nanotime in a varible and on resume i subtract the new System.nanotime with my. This Screen recorder and similar functions provided by other.

This is set on the OLD PlayerController when performing a swap over a network connection so we know what connection we're waiting on acknowledgment from to finish destroying this PC (or when the connection is closed) I read that to pause a recording for a media encoder you just record the time that you pause and subtract that time to the PTSUs. To stop recording, drag the status bar downwards and tap the Screen recorder notification.

Feature Request Pause/Unpause Screen Recording (Single Output File) 2767. Option to 'pause' while screen recording 2758. List of names of levels the server is in the middle of sending us for a PrepareMapChange() call Please add the functionality to pause the video while recording. List of keys that will cause click events to be forwarded, default to left clickĬap set by server on bandwidth from client to server in bytes/sec (only has impact if >=2600)ĭirector track that's currently possessing this player controller, or none if not possessed. Used in net games so client can acknowledge it possessed a specific pawn.
